The slow grind and spread of the Death Guard stank is perfectly set up for this. Using Cloud of Flies, hidden behind Daemon Engines, and protected by a batch of strong characters – the army should be hard to move off the middle. Plagueburst Crawler – Plaguespitters X 2 – 170pts At its core, it’s all about threat saturation, and putting too much on the table for an opponent to be able to effectively deal with it all. Until they get the new book its hard to pick something that might just crap the bed when new rules come out. The list also packs a big psychic punch with Necrosius and has ample Deny the Witch attempts to throw out, but it may be better to save the points and put in a Plaguecaster, especially if I’m going to be tweaking the list. This can be seen by looking at the Dark Reaper (Whom no one else can take a reaper launcher on) 8th: Dark Reaper (9) + Reaper Launcher (22) = 31 pts. They got off very light after the points update and have a ton of new tricks, plus a host of competitive options thanks to the ability to meaningfully soup in Daemons without giving up much. Yeah, Poxwalkers and Cultists are expensive now but they went up at rate and Poxwalkers haven’t been played much since the ability to go above starting models was nerfed. There has never been a better time to give Blight Haulers a try, though. Am I the only one who sees how 9th edition really make these things crazy good or is it some kind of conspiracy to hide their awesomeness for tournament play? Although the Death Guard powers don’t work on Nurgle Demons, Nurgle psychic powers will work on Death Guard demons. That’s a helpful boost that gives more reasons to take Mortarion as your warlord. With the new points it feels like a lot of list building will be focused on raw unit costs but the real jam is how we can build around the units whose points increases were marginal enough to make them a steal. Plague Marines X 20 – Boltgun/Plague Knife, Blight Launcher X 2, Plague Flail X 2, Asp Champ – Plaguesword/Boltgun – 410 Most units in Warhammer 40,000 9th edition will look to cost more in terms of points. This is also an area where the Terrax-Pattern Termite Assault Drill may have a chance to shine once more, having remained relatively untouched by the new points update and being more than capable of wrecking an opponent that doesn’t deal with it immediately. The paint scheme is fairly simple was going for a white colored plague company needs bronze and … Domination is potentially very achievable on the right map, but it’s a lot harder to score if you aren’t going first and you need to hold more than half the objectives for all five turns to max it out. I have a few “bad guy” armies I want to play with – but the first is of course my current fave the Death Guard army. Death Guard are well positioned for 9th edition in a lot of ways: Their ability to hold objectives and be difficult to dislodge with their Troops choices makes them an absolute pain to beat when they have the first turn. Death Guard seemed set up for this new edition. I don't know how he beats Death Guard. The Omnissiah has also graced us with knowledge siphoned from the mind of playtester Andrew Gonyo to aid in this noble cause. On that note, where this list needs some work – I’m not sure on the Plague Marine allocations, and it almost certainly has too many Nurglings; I originally started with two units of 6 and that feels more correct, but then I found myself with 20 points left over and 3 Nurglings felt better than two blight launchers as options. This means I can finally build some lists for the upcoming season of 9th edition – whenever that starts to occur. Because the list retains 6 CP to start with, it can afford to play a bit more with the new War of the Spider options and the Daemons stratagems (including Engine War), which means it can use the Nurgling Infestation Stratagem to make the little blighters stupid hard to kill. The list takes The Inexorable as its Plague Company; this gives it a solid tool box of tricks to work with – in one-off games you can give the Daemon Prince the Ferric Blight warlord trait if you don’t think you’ll need the CP to put Mortarion in reserves. But here’s the thing: Everything went up and a lot of Death Guard units – particularly many of those that just received major boosts in War of the Spider – either got marginal increases or went up by rate. Daemon Prince of Nurgle – Malefic Talon, Helforged Sword, Warlord – Arch Containmator, Relic – Ironclot Furnance – 160pts, -Elites- Rob: If it doesn’t, just be sure to keep an extra model back to screen your characters post-summoning). Besides most of our vehicles receiving above-standard price hikes (keep in mind our vehicles were a steal beforehand), the changes to detachments and CP mean that you will now pay a premium for the flexibility of multiple detachments, and you will no longer be able to squeeze a Baneblade into a Supreme Command detachment. Amongst the countless diseases propagated by the Legion, none is more fearsome than Nurgle's Rot. I don’t think Death Guard have a real hard time killing things if they put their mind to it, so these are fine except for Slay the Warlord, which I generally think is a trap in most games. There’s a lot going on in this list, so let’s break it down. Foetid Bloat-Drone – Plaguespitters X 2 – 155pts Death Guard are so freaking good right now / Nurglings are insane / there's no way Ironclot Furnace doesn't get nerfed, right? There are a number of different ways we can go with this army right now, so we’ll explore several different avenues, looking at both monofaction and soup lists. Plagueburst Crawler – Plaguespitters X 2 – 170pts You have an army that can easily move up, hold, and punish anyone that gets close. Up for sale over 2000 points of a 9th edition death guard army this army is fairly competitive. If you missed one, check out our 9th edition Warhammer 40k landing page (use the link on the nav bar on the right side of the screen), and if you have any questions or feedback, drop us a note in the comments below or email us at contact@goonhammer.com. Deathshroud Terminators also got a major points hike (+7ppm) for what appears to be no reason, as did Foetid Bloat-Drones (+16), which is a shame because I think Mortarion is a bit more playable now on the smaller tables and it’s probably an oversight that Deathshrouds went up so much, but it’s not the end of the world to have him eschew the protection of a few ablative wounds for 150 points. Now any character can take a Plaguee Company Warlord Trait instead of one from the Codex (not just your warlord), and you can now give the Plague Company relic to a character if Mortarion is your Warlord. Chaos Daemons get some welcome points adjustments, no longer have we got to have points … The original Codex FAQ didn’t do much for or to Death Guard; the faction gets a decent buff for Cloud of Flies now being formally separate from the Look Out, Sir rule, meaning that a unit protected by Cloud of Flies can no longer be shot by snipers, whose rules only allow them to ignore the Look Out, Sir protections and not those of other rules. Each of these FAQs contains all of the most up-to-date errata and answers you’ll need to make sure that your games run as smoothly as possible, incorporating feedback from you guys and gals out there in the Warhammer community, the playtesters and of course, our studio design team.

death guard points 9th edition

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